AI Insights · Timothy · October 2023
Top 5 Vikings Games on Android in Latin America Q3 2023
Discover the performance of the top 5 Vikings-themed games on Android in Latin America during Q3 2023, with insights on revenue, downloads, and active users.
In the third quarter of 2023, the top 5 Vikings-themed games on Android in Latin America showcased diverse performance trends in terms of revenue, downloads, and active users. According to Sensor Tower data, here's a closer look at how these games fared:
Viking Rise: Valhalla saw a notable fluctuation in its weekly revenue, peaking at around $9K at the end of June and gradually declining to approximately $5.4K by mid-September. Weekly downloads followed a similar pattern, starting strong with nearly 60K in late June and experiencing a dip to around 33K by the end of August, before rebounding to over 41K in the last week of September. Active users also showed a downward trend, decreasing from 135.8K in late June to about 77.9K by the end of September.
Frostborn: Action RPG experienced a mixed performance. The game's weekly revenue peaked at $12.1K in early August but later dropped to around $5.3K by the end of September. Downloads showed a declining trend, from 7.3K in late June to approximately 2.3K by the end of September. Active users decreased from 14.1K in late June to about 6.8K by the end of September, indicating a notable drop in player engagement.
Vikingard had a more stable performance in terms of revenue, with fluctuations between $9K and $3.7K throughout the quarter. Downloads saw a peak of 24.3K in early July, followed by a decline to around 5.1K in early September, before rising again to 14.7K by the end of the month. Active users demonstrated a steady trend, starting at 44.4K in late June and ending at 47.6K in late September.
Vikings: War of Clans had relatively stable revenue figures, with a peak of $4.8K in late June, dipping to $2.1K in early July, and fluctuating between $2.3K and $4.6K towards the end of the quarter. Downloads were sporadic, peaking at 6.4K in early August, then dropping significantly to just 10 in the last week of September. Active users maintained a relatively stable range, from 23.7K in late June to around 19.4K by the end of September.
Lucky Buddies exhibited a consistent but lower performance compared to the other games. Weekly revenue fluctuated slightly, peaking at $2K in late July and maintaining around $1.5K to $1.9K towards the end of the quarter. Active users showed a declining trend, starting from 409 in late June to 184 by the end of September.
For more detailed insights and data, visit Sensor Tower.